![]() ![]() The second was more a general critic of the general style. The first was a minor annoyance that I was unable to recall my favorite Demilich (or any other undead) that I had equipped with a large number of strong items when I was using the greater spells upon entering Akula's fortress. I only have two real complaints for the first campaign. I went straight to Akula's place without weakening the defenses at all and defeated her without much trouble using meteors and a couple potions. After defeating Baal and having my units reset, I never recruited any more units until entering the fortress for the final showdown, and as it turned out that was largely unnecessary. The meteor ability was so strong, especially with magic bonuses that I just gave Efraim and Lethalia all my strongest items, and they were almost indestructible. I played the first campaign on hard, and for the most part just breezed through it. My most recent play-through was far more enjoyable. I don't remember enough to make any real comment about different levels, and as I saw in my last play through tht there had been significant changes anyways so it is largely irrelevant. In the end I just gave up and debugged through the last several levels of inferno to see how it ended, then had even more trouble once I switched back to the kids story-line. I limped through the first 3 chapters with a bit of loading, then had a very rough time of it in inferno. The first time I played the first campaign on medium, found it to be relatively easy, then switched to hard for the second campaign for a better challenge and had my ass handed to me repeatedly. I'd thought I'd just come one here and give my general thoughts. First thing I want to say is I absolutely love this campaign (especially after the second play through). I've made two complete play throughs now, once a year or so ago, then just played it again over the last couple weeks. ![]()
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